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- New shaders
| ….. | SI Utility Shaders | HLSL Parser | CgFX Parser |
| BooleanPassthrough | brix | brix | |
| BooleanSwitch | BumpReflectHLSL | cage | |
| Color4Passthrough | cage | checker3d | |
| Color4Switch | checker3d | clock | |
| IntegerPassthrough | clock | DebugSpaces | |
| IntegerSwitch | DebugSpaces | DebugValues | |
| LensBackground | DebugValues | durer | |
| Matrix3Passthrough | durer | goochy | |
| Matrix3Switch | goochy | lambSkin | |
| Matrix3ToMatrix4 | lambSkin | metal | |
| Matrix4Passthrough | metal | MrWiggle | |
| Matrix4Switch | MrWiggle | plastic | |
| Matrix4ToMatrix3 | plastic | ThinFilm | |
| QuaternionPassthrough | ThinFilm | ||
| QuaternionSwitch | ultimap_preview | ||
| QuaternionToVector4 | uvDetective | ||
| ReferenceSwitch | |||
| ScalarPassthrough | |||
| ScalarSwitch | |||
| TextureSwitch | |||
| Vector2Passthrough | |||
| Vector2Switch | |||
| Vector2ToColor | |||
| Vector2ToScalar | |||
| Vector2ToVector3 | |||
| Vector2ToVector4 | |||
| Vector3Passthrough | |||
| Vector3Switch | |||
| Vector3ToVector2 | |||
| Vector3ToVector4 | |||
| Vector4Passthrough | |||
| Vector4Switch | |||
| Vector4ToColor | |||
| Vector4ToQuaternion | |||
| Vector4ToScalar | |||
| Vector4ToVector2 | |||
| Vector4ToVector3 |
- ~ 170 mental ray shaders
| .... | mib | mental ray | mi | mip | mia | misss |
| mib_amb_occlusion | Adjustments | mi_bump_flakes | mip_binaryproxy | mia_ciesky | misss_fast_shader | |
| mib_bent_normal_env | Beam | mi_car_paint_phen | mip_cameramap | mia_envblur | misss_fast_shader_x | |
| mib_blackbody | BumpCapture | mi_car_paint_phen_x | mip_card_opacity | mia_exposure_photographic | misss_fast_simple_phen | |
| mib_bump_basis | dgs_material | mi_metallic_paint | mip_fgshooter | mia_exposure_simple | misss_fast_skin_phen | |
| mib_bump_map | dgs_material_photon | mi_metallic_paint_output_mixer | mip_gamma_gain | mia_lens_bokeh | misss_fast_skin_phen_d | |
| mib_bump_map2 | dielectric_material | mi_metallic_paint_x | mip_grayball | mia_light_surface | misss_lambert_gamma | |
| mib_cie_d | dielectric_material_photon | mi_soft_bumpmap | mip_matteshadow | mia_material | misss_lightmap_write | |
| mib_color_alpha | Distortion | mi_soft_color | mip_matteshadow_mtl | mia_material_x | misss_physical | |
| mib_color_average | Edge | mi_soft_globillum | mip_mirrorball | mia_photometric_light | misss_physical_phen | |
| mib_color_intensity | EdgeShadow | mi_soft_illumination | mip_motion_vector | mia_physicalsky | misss_skin_specular | |
| mib_color_interpolate | Facade | mi_soft_lookup_color_texture | mip_motionblur | mia_physicalsun | ||
| mib_color_mix | Glare | mi_soft_material | mip_rayswitch | mia_portal_light | ||
| mib_color_spread | Glass | mi_soft_reflection | mip_rayswitch_advanced | mia_roundcorners | ||
| mib_continue | Glow | mi_soft_refraction | mip_rayswitch_environment | |||
| mib_dielectric | Illumination | mi_soft_refraction_index | mip_rayswitch_stage | |||
| mib_fast_occlusion | Landscape | mi_soft_remap_coords | mip_render_subset | |||
| mib_fg_occlusion | Lume Glow (Lambertian) | mi_soft_shadow | ||||
| mib_geo_add_uv_texsurf | Lume Metal (Phong) | mi_soft_shadowselect | ||||
| mib_geo_cone | Lume_Translucent_(Lambertian) | mi_soft_staticblur | ||||
| mib_geo_cube | Metal | mi_soft_textures | ||||
| mib_geo_cylinder | Mist | |||||
| mib_geo_instance | Night | |||||
| mib_geo_instance_mlist | Ocean | |||||
| mib_geo_sphere | oversampling_lens | |||||
| mib_geo_square | parti_volume | |||||
| mib_geo_torus | parti_volume_photon | |||||
| mib_glossy_reflection | path_material | |||||
| mib_glossy_reflection_phong_phen | physical_lens_dof | |||||
| mib_glossy_refraction | physical_light | |||||
| mib_glossy_refraction_phong_phen | sib_slate | |||||
| mib_illum_blinn | Stain | |||||
| mib_illum_cooktorr | Submerge | |||||
| mib_illum_hair | Translucency | |||||
| mib_illum_lambert | WaterSurface | |||||
| mib_illum_phong | WaterSurfaceShadow | |||||
| mib_illum_ward | Wet | |||||
| mib_illum_ward_deriv | WrapAround | |||||
| mib_lens_clamp | ||||||
| mib_lens_stencil | ||||||
| mib_light_infinite | ||||||
| mib_light_photometric | ||||||
| mib_light_point | ||||||
| mib_light_spot | ||||||
| mib_lightmap_sample | ||||||
| mib_lightmap_write | ||||||
| mib_lookup_background | ||||||
| mib_lookup_cube1 | ||||||
| mib_lookup_cube6 | ||||||
| mib_lookup_cylindrical | ||||||
| mib_lookup_spherical | ||||||
| mib_opacity | ||||||
| mib_passthrough_bump_map | ||||||
| mib_photon_basic | ||||||
| mib_ray_marcher | ||||||
| mib_reflect | ||||||
| mib_refract | ||||||
| mib_refraction_index | ||||||
| mib_shadow_transparency | ||||||
| mib_texture_checkerboard | ||||||
| mib_texture_filter_lookup | ||||||
| mib_texture_filter_lookup_2 | ||||||
| mib_texture_lookup | ||||||
| mib_texture_lookup2 | ||||||
| mib_texture_polkadot | ||||||
| mib_texture_polkasphere | ||||||
| mib_texture_remap | ||||||
| mib_texture_rotate | ||||||
| mib_texture_turbulence | ||||||
| mib_texture_vector | ||||||
| mib_texture_wave | ||||||
| mib_transparency | ||||||
| mib_twosided | ||||||
| mib_volume |
2010 년 XSIuser 대 부흥을 위해

motion vector!!